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Magnetic: Cage Closed Download No Survey

Updated: Mar 13, 2020





















































About This Game You are a prisoner trapped in a strange facility, filled with deadly traps and whispered secrets. At first the facility and its inhabitants all seem like a mystery to you, but soon you begin to understand: Your only chance to survive is to master the Magnet Gun and stay out of harms way. If you make yourself useful they will let you live a little longer, and sooner or later you will get your chance. As the Warden keeps on telling you: “There is always a way out…”Unique Tool - The magnet gun is a unique tool that can transform the environment, launch you through the air or assist with complicated box puzzlesDiversity - The challenges in Magnetic come in many forms, and blend logical puzzles with skill based movement in a unique combinationNo playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find themMagnetic: Cage Closed Collector's EditionThe Magnetic: Cage Closed Collector's Edition comes with a comprehensive Digital Artbook, Full Digital Soundtrack, and Two New Devious Challenge Maps. 1075eedd30 Title: Magnetic: Cage ClosedGenre: Action, Adventure, IndieDeveloper:Guru GamesPublisher:Good Shepherd EntertainmentRelease Date: 26 May, 2015 Magnetic: Cage Closed Download No Survey Magnetic: Cage Closed is your run of the mill first person puzzler with flaws. I found myself getting frustrated with many aspects of the game.Pros: - Someone who enjoyed Portal and wanted to play a cheaper cousin would be satisfied with this game.- I guess the magnet gun is cool?- The soundtrack was enjoyable. It sounded tense, which I guess fit well with the atmosphere the game was going for.Cons:- The controls are so annoying! Controlling the magnetic forces while in the air was very difficult at times and awkward to handle. - This story format is tired. I'm a prisoner in a strange place with trials to solve to gain my freedom, and there is a voice over the loudspeaker that doesn't like me.- Was there even a point of setting the magnetic level? Anything below the highest level was useless.- This game has no mercy. Traps everywhere. If you die in any part of the chamber you have to start the whole thing over.- Although I don't mind easy puzzle games, for some reason I felt like the puzzles in this were too simplistic. I didn't feel like required you to be clever at all. The only times I got stuck in this game were when the controls were too hard to use. I would know how to get from A to B but I couldn't accomplish it with my hands. Basically, every chamber requires you to push buttons to get past it.- The transition tunnels from level to level got old quickly. Crawling into the same looking tunnel over and over and over.I finished the game in a little less than 5 hours. I would have finished it in 4 had it not been for the constant dying. Unless you are a die-hard fan of first person puzzle games, I wouldn't bother with this one.There are no jump scares.. The intro was promising because it set a very good atmosphere but after that the game is littered with puzzle game clic\u00e9s and puzzles with in my opinion little entertainment falue to them. the tutorial was very bad and for many of the actions you needed to do, the button to perform them was missing luckily i could find them in the options but in some situations you needed to perform actions that existed out of multiple separated actions but that wasn't explained at all not even in the options menu. I spend over five minutes figuring that stuff out. The level design of some of the rooms left much space to place elevators and other time wasting nonsense in the middle of a room and many of the elevators and doors wouldn't do anything until you just waited a time while standing right before or on them or until you would walk away and return to them which took about a quarter of my playing time.. Magnetic: Cage Closed is your run of the mill first person puzzler with flaws. I found myself getting frustrated with many aspects of the game.Pros: - Someone who enjoyed Portal and wanted to play a cheaper cousin would be satisfied with this game.- I guess the magnet gun is cool?- The soundtrack was enjoyable. It sounded tense, which I guess fit well with the atmosphere the game was going for.Cons:- The controls are so annoying! Controlling the magnetic forces while in the air was very difficult at times and awkward to handle. - This story format is tired. I'm a prisoner in a strange place with trials to solve to gain my freedom, and there is a voice over the loudspeaker that doesn't like me.- Was there even a point of setting the magnetic level? Anything below the highest level was useless.- This game has no mercy. Traps everywhere. If you die in any part of the chamber you have to start the whole thing over.- Although I don't mind easy puzzle games, for some reason I felt like the puzzles in this were too simplistic. I didn't feel like required you to be clever at all. The only times I got stuck in this game were when the controls were too hard to use. I would know how to get from A to B but I couldn't accomplish it with my hands. Basically, every chamber requires you to push buttons to get past it.- The transition tunnels from level to level got old quickly. Crawling into the same looking tunnel over and over and over.I finished the game in a little less than 5 hours. I would have finished it in 4 had it not been for the constant dying. Unless you are a die-hard fan of first person puzzle games, I wouldn't bother with this one.There are no jump scares.. I'd say 6 out of 10.It's a great game and I recommend it. The gameplay and story are quite entertaining (though sometimes a little slow paced for my taste) but you can read about that in other reviews.TLDR at the end. [EDIT: Dev reply in comments]Here I want to concentrate on one annoying fact:You can't save yourself.The game saves automatically (usually only at the beginning of a chamber) in ONE savegame.This means two things: 1. Some chambers are pretty time consuming. When you die after 10 minutes figuring out the whole thing (and dying happens quite often) you have to do everything from the start. I can live with that but I just don't see a reason why there is no save or quicksave option.2. The bigger problem is: The game has 9 endings. If you want to find them all you have to play the entire game again for each of them since there is NO level selection (apart from time trials) and you can't save when making a decision.This isn't just a problem for completionists like me - Some endings are just like: "You're dead - Thanks for playing. Now start over - you're not allowed to play this chamber again and choose a different outcome"Of course one might argue that playing the whole game again and making different decisions also gives you a different experience but that's just not the case. I'll try to explain without spoilers: You get to the 7 main endings by making a decision near the end before entering the final 3 hard chambers. You can choose Path 1, 2 or 3. Depending on which path you take you get to the very same 3 chambers but in a different order (wow! so different from each other!). At the end of each path you make another decision that leads you to one of the endings. (Path 1=2 Endings, Path 2=3 Endings, Path 3=2 Endings).The first playthrough is fun because you have to solve puzzles but playing it the second time is a chore since you just know all the solutions already.TLDR: Great game but you have to replay it 9 times to find all the endings because you can't save yourself and there is no level selection.. The intro was promising because it set a very good atmosphere but after that the game is littered with puzzle game clic\u00e9s and puzzles with in my opinion little entertainment falue to them. the tutorial was very bad and for many of the actions you needed to do, the button to perform them was missing luckily i could find them in the options but in some situations you needed to perform actions that existed out of multiple separated actions but that wasn't explained at all not even in the options menu. I spend over five minutes figuring that stuff out. The level design of some of the rooms left much space to place elevators and other time wasting nonsense in the middle of a room and many of the elevators and doors wouldn't do anything until you just waited a time while standing right before or on them or until you would walk away and return to them which took about a quarter of my playing time.

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